Devlog 1/9/24


so for the past few days ive been working on getting a more solid layout of the map so i can start implementing NPC routes and schedules. alongside visual developments i was able to get a full day/night cycle and day of the week system working along with making assets for a time and day display. a crafting system is currently being implemented and experimented with and should be ready in a few days. 

below is the current updated maps. the farm/forest area is separate from the rest of the town but i conveniently stitched the images together for youguys to look at :)

the next big focus development wise should be on character designs and other visual assets.

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